Design, especially User-Experience Design, has not only become more methodical but also more scientific. But it seems to miss a very human aspect—our intuition. We reach conclusions and make decisions without conscious reasoning thanks to our intuition. But can we even rely on those convincing hasty feelings or are they simply impulsive and irrational?
Research, visual UX design, prototyping, animation
August - November 2019
Semester abroad at Unitec Auckland, New Zealand
Design, especially User-Experience Design, has not only become more methodical but also more scientific. But it seems to miss a very human aspect—our intuition. We reach conclusions and make decisions without conscious reasoning thanks to our intuition. But can we even rely on those convincing hasty feelings or are they simply impulsive and irrational?
Research, visual UX design, prototyping, animation
6. Semester / WS 19-20
Semester abroad at Unitec Auckland, New Zealand
Design, especially User-Experience Design, has not only become more methodical but also more scientific. But it seems to miss a very human aspect—our intuition. We reach conclusions and make decisions without conscious reasoning thanks to our intuition. But can we even rely on those convincing hasty feelings or are they simply impulsive and irrational?
Research, visual UX design, prototyping, animation
6. Semester / WS 19-20
Semester abroad at Unitec Auckland, New Zealand
Through an interactive application, the user can follow the journey of an intuitive thought and explore this topic in an abstract context.
My aim is to make the user curious about their intuition and aware of the signals it is sending while initiating conscious reflection and questioning own thinking patterns.
The more general approach makes it relatable for every user and focuses on the invocation of questioning one’s own thoughts. My initial idea of looking into intuition within the design process got too complicated and didn’t lead to a coherent story. This doesn’t necessarily mean that this story can’t be applied to design problems.
Through an interactive application, the user can follow the journey of an intuitive thought and explore this topic in an abstract context.
My aim is to make the user curious about their intuition and aware of the signals it is sending while initiating conscious reflection and questioning own thinking patterns.
The more general approach makes it relatable for every user and focuses on the invocation of questioning one’s own thoughts. My initial idea of looking into intuition within the design process got too complicated and didn’t lead to a coherent story. This doesn’t necessarily mean that this story can’t be applied to design problems.
Through an interactive application, the user can follow the journey of an intuitive thought and explore this topic in an abstract context.
My aim is to make the user curious about their intuition and aware of the signals it is sending while initiating conscious reflection and questioning own thinking patterns.
The more general approach makes it relatable for every user and focuses on the invocation of questioning one’s own thoughts. My initial idea of looking into intuition within the design process got too complicated and didn’t lead to a coherent story. This doesn’t necessarily mean that this story can’t be applied to design problems.
Models — Concepts of creativity and recognizing patterns
Models — Concepts of creativity and recognizing patterns
Storyboard — Developing a narrative where a intuitive thought serves a the main charakter
Storyboard — Developing a narrative where a intuitive thought serves a the main charakter
CHARACTERS
THE PROTOTYPE
Rather than following a linear narrative the resulting structure offers the user several different paths depending on one's own decisions. The menu gives an overview of the chapters and how they are connected with each other.